Pack page

Silu Tribe


After {Pace Aekyr} arrived back in Horizon in the winter of HY2, she met a wolf living on the coast named {Nianki}, who asked her to join the forming Silu Tribe. But as time went on, it became clear that Nianki would not be able to fulfill her desire to make a coastal wolf pack, she passed the job over to Pace. With that responsibility driving her the way nothing else had driven her before, Pace made all effort she could to recruit like-minded wolves, starting out slowly with her good friend {Eerik Holt} and her eventual mate, {Vincent Laroche}.

Ultimately the addition of others like {Lark Kau}, {Vaska}, {Clementine Rummage}, and {Astrid Holt} finding the coast charming or reassuring for whatever personal reasons, allowed Pace to finally call together an official group and make a claim on the Hidden Cove in the Early Spring of HY3.

Pack News

ARST Worried about his friend and teacher, Nomad comes to visit Yuna at the Tribe. He hits it off with Mahalo, who is delighted to make a new friend. ("We haven’t seen each other in forever ")

ARST Yuna, Moonlight of the Silu Tribe, brings some bad news to Bucky of the Adunati Rangers. ("Sweet moonbeam ")

ST Yuna meets the newest wolf to join the Silu Tribe, Jote. Her daughter Mahalo is very taken with her mother's new friend. ("This, I think, may be new ")

RST Yuna's three daughters Mahalo, Arashi and Kalea start socializing when they meet visitor Leas, and the Tribe leader Pace for the first time. ("Visiting Hours ")



I. Halcyon — Leader of the Tribe, and makes sure everyone is safe and that everyone is doing what they have volunteered to do when necessary. Has the final say about who gets inducted as an official Friend or about rank upgrades. May create rules or give judgement as necessary.

III. Moonlight — In charge of the Tribe’s medical needs. Has great bedside manner.

III. Bard — A source of reassurance and entertainment for the pack. A good sounding board and very welcoming to all comers.

III. Brightheart — In charge of aiding those who need help. Making sure everyone is fed when they cannot help themselves or are otherwise comfortable and loved. Also greets visitors and provides information.

IV. Splashing Champion — Works similar as to the Bard in keeping the Tribe entertained, but also gives tours to those who are unfamiliar with the area like the Brightheart.

IV. Thresher — Works much like the Brightheart in helping those in the Tribe who may need assistance as well as making sure visitors are taken care of.

V. Friend — Basic members of the pack not expected or asked to do more than they want to, but allowed to help or defend as they may wish.

V. Seashell — Puppies. Must be protected and unbroken.

Values and inner workings

  • The Tribe respects the ocean and the beach. As a result they do not cache food as food from the ocean rots quickly and no more than needs to be taken for immediate eating should be taken.
  • The Tribe is expected to leave “seabears” (re: sea lions or seals) alone

  • The Tribe does not harass rogues unless harassed first. Don’t give grief unless you’ve been given grief.
  • The beach should be a safe space for all those who mean well.
  • The Tribe does not specifically mark its territory, though it should be obvious from gathered scent as to where they live.
  • Everyone within the Tribe is important, and has a voice, but no one should take themselves too seriously.

Pack Statistics

Stats 1 · 11
6 Pups · 8 Births · 2 Deaths
Territories Hidden Cove
Founded Early Spring, HY3
Colors Coral Pink &
Sea Green


I. Halcyon {Pace}
III. Moonlight {Yuna}
III. Bard {Bragi}
III. Brightheart {Calliope}
IV. Splashing Champion ---
IV. Thresher {Jote}